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UI & FEEDBACKS
INTERFACE DESIGN
Minimalist UI elements are limited strictly to functional menus, while all gameplay states are communicated through diegetic light-based feedback. This immersion-first approach ensures that resource management and hazards are visually integrated directly into the environment.
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UI STATES - Main, Pause, Game Over
HUD & OVERLAYS - Light, damages, hostile
INPUTS FEEDBACKS - Button presses
VISUAL EFFECTS - Hits, particles trails
INTERFACES




IN-GAME INTERFACE & FEEDBACKS

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