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GAME & LEVEL DESIGN

GAMEPLAY

A unique 3D runner where darkness is a threat and light is your resource. Players must manage their internal light source to see and survive while navigating treacherous, vertical environments. Light decay and hazardous physics create a constant, dynamic challenge.

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Vertical Runner

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Momentum Based

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Downwell Inspired

CORE INTENTIONS

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Progressive Mastery: The layout is engineered so that every new section demands a higher execution of the core mobility kit.

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Tension & Resource Friction: Creating a constant survival instinct by forcing a gameplay loop where precise platforming directly impacts resource management (light).

GAME MECHANICS

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ENEMY CONSTANTLY TRIES TO CATCH THE PLAYERS
A monster that chases players and forces them to accelerate

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CONSTANT FALL ACCELERATION
Continuous speed increase, requiring precise timing

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DYNAMIC LIGHT DECAY
Core resource management based on time

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HAZARDOUS OBSTACLE AVOIDANCE
Dangerous environments that deplete resources

LEVEL DESIGN

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2017. Create by Robin Arpizou.

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