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GAME & LEVEL DESIGN
GAMEPLAY
A unique 3D runner where darkness is a threat and light is your resource. Players must manage their internal light source to see and survive while navigating treacherous, vertical environments. Light decay and hazardous physics create a constant, dynamic challenge.

Vertical Runner

Momentum Based

Downwell Inspired
CORE INTENTIONS

Progressive Mastery: The layout is engineered so that every new section demands a higher execution of the core mobility kit.

Tension & Resource Friction: Creating a constant survival instinct by forcing a gameplay loop where precise platforming directly impacts resource management (light).
GAME MECHANICS

ENEMY CONSTANTLY TRIES TO CATCH THE PLAYERS
A monster that chases players and forces them to accelerate
CONSTANT FALL ACCELERATION
Continuous speed increase, requiring precise timing

DYNAMIC LIGHT DECAY
Core resource management based on time

HAZARDOUS OBSTACLE AVOIDANCE
Dangerous environments that deplete resources
LEVEL DESIGN

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