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ARTISTIC DIRECTIONS

REALIZATION

Featuring a high-contrast, minimalist style, the game uses shadows to define the environment. It evolves from stylized 3D themes—forest, mountain, volcano—into a refined, Limbo-inspired 2D silhouette aesthetic that heightens the tension of the descent.

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MOODBOARDS

LEVEL 1 - MAGICAL FOREST

LEVEL 2 - DEEP MOUNTAIN

LEVEL 3 - VOLCANO

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3D VERSIONS

Originally developed in 3D, this version established the core environmental themes and level structure through stylized, flat-shaded assets.

  • Environmental Foundations

  • Asset Prototyping

  • Color-Driven Atmosphere

  • Spatial Depth

  • Core Playtesting

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2D VERSIONS

Born from a spontaneous, single-night creative pivot, this version reimagines the entire game into a high-contrast, Limbo-inspired silhouette experience to maximize tension.

  • Silhouette-Based Design
  • Shadow-Centric Gameplay
  • Atmospheric Refinement

  • Urgency & Immersion
  • Iterative Evolution

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2017. Create by Robin Arpizou.

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