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ARTISTIC DIRECTIONS
REALIZATION
Featuring a high-contrast, minimalist style, the game uses shadows to define the environment. It evolves from stylized 3D themes—forest, mountain, volcano—into a refined, Limbo-inspired 2D silhouette aesthetic that heightens the tension of the descent.


MOODBOARDS
LEVEL 1 - MAGICAL FOREST
LEVEL 2 - DEEP MOUNTAIN
LEVEL 3 - VOLCANO



3D VERSIONS
Originally developed in 3D, this version established the core environmental themes and level structure through stylized, flat-shaded assets.
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Environmental Foundations
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Asset Prototyping
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Color-Driven Atmosphere
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Spatial Depth
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Core Playtesting



2D VERSIONS
Born from a spontaneous, single-night creative pivot, this version reimagines the entire game into a high-contrast, Limbo-inspired silhouette experience to maximize tension.
- Silhouette-Based Design
- Shadow-Centric Gameplay
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Atmospheric Refinement
- Urgency & Immersion
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Iterative Evolution





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