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ABOUT ME

" Senior Level Designer with 9 years shaping AAA experiences across open worlds, quest design, raids, and environmental art. I build spaces where architecture becomes storytelling — where every sightline, every chokepoint, every vista is a deliberate choice. My work lives at the intersection of gameplay clarity and artistic intent, turning raw geometry into worlds players feel before they understand. "
9 Years of experience
10+ LD conferences
7+ Shipped projects
8 Different genres explored
CORE INTERESTS
COMBAT ENCOUNTERS DESIGN
VERTICAL LEVEL DESIGN
SYSTEMIC WORLD
ENVIRONMENTAL NARRATIVE
AMBITIOUS PROJECTS
SOFTWARES I'VE WORKED WITH








HOBBIES












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