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ABOUT ME

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" Senior Level Designer with 9 years shaping AAA experiences across open worlds, quest design, raids, and environmental art. I build spaces where architecture becomes storytelling — where every sightline, every chokepoint, every vista is a deliberate choice. My work lives at the intersection of gameplay clarity and artistic intent, turning raw geometry into worlds players feel before they understand. "

9 Years of experience

10+ LD conferences

7+ Shipped projects

8 Different genres explored

CORE INTERESTS

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COMBAT ENCOUNTERS DESIGN

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VERTICAL LEVEL DESIGN

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SYSTEMIC WORLD

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ENVIRONMENTAL NARRATIVE

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AMBITIOUS PROJECTS

SOFTWARES I'VE WORKED WITH

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HOBBIES

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2017. Create by Robin Arpizou.

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