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GAME DESIGN
GAMEPLAY
WONG is a tactile local multiplayer reinterpretation of Pong, replacing fixed paddles with direct line drawing. Optional bonuses let them switch to orange acceleration lines or blue double-ball lines through ink gauges. The design focuses on readability, immediate interaction, shared-screen tension, and fast competitive rounds.

Local Multiplayer

Touch Inputs

Pong Inspired
GAME MECHANICS

Default White Drawing
Players can draw white lines to create blocking surfaces (5 max spawn at the same time).



Orange Bonus - Acceleration
Orange lines speed up the ball, making it harder to react and increasing pressure.
Blue Bonus - Double Ball
Blue lines spawn a second ball on contact, adding chaos and splitting focus.
Center Charge & Gold Zone
Once full, it becomes a gold zone. If the ball passes through it, the ball turns grants 10 points.

DEFAULT
WHITE LINES

ORANGE
ACCELERATION



BLUE
DOUBLE-BALL

CENTER CHARGE
& GOLD BALL


INTERFACE EXPLAINED

DESIGN INTENTIONS
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Readability first
Shared-screen tension
Optional bonuses creating opportunities & tactical choices
Quick competitive rounds
WHY IT WORKS
The design stays accessible because players can rely on simple white-line play, while optional bonuses and the gold zone add depth without over complicating the match.
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