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ENGINE
UNITY
WONG was developed using the Unity engine to leverage its powerful tactile API, essential for the game’s unique core mechanics. The project utilizes Unity’s physics system to manage ball trajectory, multi-touch input detection for real-time paddle drawing, and a robust logic layer to handle dynamic game-changing bonuses.
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First mobile experience - Adapted game design principles for handheld & tactile interaction
Unity Pipeline Mastery - Managed the complete development workflow
Cross-Platform Challenges - Optimizing performance and touch-input consistency across Android and iOS
Physics-Based Mechanics - Leveraged the built-in physics engine
Rapid Iterative Evolution - Visual and technical pipeline to meet the creative goals
UNITY

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C# Gameplay Scripting: Utilized C# to develop rapid, responsive mechanics for real-time paddle drawing and input processing.
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Multi-Touch API Integration: Leveraged Unity’s native input system to manage simultaneous touch interactions and precise gesture detection.
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Robust Built-in Physics: Employed Unity’s physics engine for accurate collision detection, ball trajectories, and dynamic force application during gameplay.
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Modular Architecture: Implemented a scalable and clean code structure using Unity's component-based system to manage complex bonus states and game logic lifecycles.
TACTILE & MULTI-TOUCH - ANDROID/IOS
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Dynamic Paddle Creation: Real-time conversion of finger-drawn paths into collidable game objects.
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Concurrent Multi-Touch: Dual-stream input processing for independent, simultaneous player control.
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Gesture-Triggered Bonuses: Tap and flick recognition to activate game modifiers instantly.
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Low-Latency Feedback: Optimized input-to-physics loop for immediate, fluid tactile response.

TECHNICAL BRIDGE TO DESIGN



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