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CONTEXT & CONSTRAINTS
FINAL PROJECT OF MY STUDIES
AGATEA was my final student project, developed by a team of 5. As Level Designer, I focused on world progression, pacing, readability, and player guidance through a first-person exploration journey set in an alien underground world.

PROJECT CONTEXT
AGATEA was built as a complete first-person exploration experience, designed to bring together the main design, production, and technical skills we had developed during our formation.
The project was also a transition from isolated exercises to a more complete production workflow. We had to learn and use Unity in a more concrete way, while continuing classes and applying our design knowledge directly into one shared playable experience.
As Level Designer, I worked within the team to structure the player journey, organize the progression between areas, and support a coherent exploration flow. The project required constant alignment between design intentions, visual direction, gameplay needs, and team communication.
CORE INTENTIONS
EXPLORATION

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Reward curiosity
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Interconnected paths
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Meaningful discoveries
ATMOSPHERE

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Immersion
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Contrast & lighting
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Environmental story
PROGRESSION

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Guide Players
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Journey downward
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Escalating complexity
MAIN CONSTRAINTS
Student production scope
Limited time and resources
Readable navigation in dark spaces
Progressive introduction of mechanics
Hard mechanics for spatial recognition
Strong biome contrast while keeping ther level coherent
JOURNEY / BIOME PROGRESSION

A downward journey from the surface to a hidden tech sanctuary, passing through alien biomes and ancient structures.
DESIGN CHALLENGE
Creating a coherent world with narratives and all design intentions
Build a clear exploration flow inside a dark underground world
Guide the player without relying on heavy UI or explicit markers
Balance atmosphere, mystery, and spatial readability
Connect contrasted biomes into one coherent journey
Pace discoveries, mechanics, and landmarks progressively
Keep the scope achievable for a 5-person student team
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