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UI & FEEDBACKS

INTERFACE DESIGN

Designing an intuitive interface to bridge the gap between player input and game response. This section explores how visual feedback and UI elements were implemented to communicate game states effectively.

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UI STATES - Main, Pause, Game Over
HUD & OVERLAYS - Oxygen, Ammo, Objective
INPUTS FEEDBACKS - Button presses
VISUAL EFFECTS - Hits, particles trails

MENU

IN-GAME INTERFACE & FEEDBACKS

2017. Create by Robin Arpizou.

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