
LEVEL DESIGNER

2015 - 2016
Lightfall is the first project I did at school with a 3D engine. It was made with Shiva engine in a team of two.
The contraints was to make a game with only basic shapes (Cube and sphere). After iteration we had to create a story around the concept. First time team work. Collaborator Gauthier Vaillant.
Synopsis
The game begins in a forest, beautiful and magical. A little flying light lives, happy. But darkness invades the forest, and forces the little light to fall in a dark pit. She will need to follow the light in her fall to survive in the darkness.
-- 3D Game.
- Runner / Die & Retry.
- Black & White Style.
- Experience: Escape.
- Goal: Fall has fast as you can. Catch the lights on the way.
- Quick learning.
- Good for speed-run.


Skills I used (Team of two)
- Game design
- Level design
- Programming
- 3D Artist
- UI Artist
- Sound Design



Level Design
I designed the level design for a quick understanding of our simple mechanics. Then I tried to challenge the player with a forced flux for dramatic tension, then playtested until our risk & reward was balanced.

- Learning actions
- Learning Goal.
- Way to move in LD.
- Pattern of challenges.
- Tension up & down.