top of page

Agatea is the final project of my study. Made in a team of five my collaborators were

- Paul Salinas (Programming)

- Valentin Muscat (Game design)

- Mouwaffack Ghattas (Graphics)

- Océane Lecoq (Animation)

Making-of

Trailer

Synopsis

At the gold age of the spatial exploration, a scientific team travel in the cosmos,
seeking intelligent species.

After sensing a artificial signal, they move in orbit of Kepler 456-F, signal's
origin and send their scientific officer to analyze the transmitter.

The player will explore and try to understand the ruins of an Alien civilization.

What did I do?

I worked on the level design, the lighting and pacing, and also to the different challenges and the increasing difficulty. We worked as a team with a lot of playtest to improve the staging and the understanding of our gameplay mecanics.

We wanted to experiment different things in this one level game:

- Immerge players on a new planet with new rules and lore,

 

- Change the human perception of the space (Gravity rules)

- Have a straight forward flow accessible by everyone

(This imply a lot of iteration on the capacity learning)

- Emotional climax (lore and gameplay challenge)

IN DETAILS

PART

01

GOALS:

- Introduce narrative

- Introduce 3C and first basic controls

- Vistas on contrasted and environnements

- Introducing interactive environnement (Plants reacts to players)

- Learning main logic of the puzzle

- Acquire Main Tool/Weapon and unlock main mecanic (Gravity)

- Introducing - Validation - Of the main mecanics

ld.png

PART

02

GOALS:

- Multiples Challenges increasing difficulty of the main mecanics

- Narrative climax

*NOTE: The level design was difficult at that time to translate to a 2D layout because of the changing gravity mecanics.

Lighting

&

Pacing

APPENDICES

*All of this documents are the results of multiple iterations of my work.

LD_V6.png
LevelDesign_Documentation.png
LevelDesign_Flow.png
LevelDesign_Challenges.png
LevelDesign_V4_EVC.png
LevelDesign_V2_EVC.png

2017. Create by Robin Arpizou.

bottom of page