top of page

2015 - 2016

Lightfall is the first project I did at school with a 3D engine. It was made with Shiva engine in a team of two.

The contraints was to make a game with only basic shapes (Cube and sphere). After iteration we had to create a story around the concept. First time team work. Collaborator Gauthier Vaillant.

Synopsis

The game begins in a forest, beautiful and magical. A little flying light lives, happy. But darkness invades the forest, and forces the little light to fall in a dark pit. She will need to follow the light in her fall to survive in the darkness.

-- 3D Game.

- Runner / Die & Retry.

- Black & White Style.

- Experience: Escape.

- Goal: Fall has fast as you can. Catch the lights on the way.

- Quick learning.

- Good for speed-run.

Skills I used (Team of two)

- Game design

- Level design

- Programming

- 3D Artist

- UI Artist

- Sound Design

Level Design

I designed the level design for a quick understanding of our simple mechanics. Then I tried to challenge the player with a forced flux for dramatic tension, then playtested until our risk & reward was balanced.

- Learning actions

- Learning Goal.

- Way to move in LD.

- Pattern of challenges.

- Tension up & down.

2017. Create by Robin Arpizou.

bottom of page